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Starfield washington post
Starfield washington post







starfield washington post

” A purely science-fiction game like “Starfield” took longer to come about, Howard said, because of the technical resources it demanded. Howard remembered when “Morrowind” was popular and Bethesda was looking at next big things, he really wanted to do “post-apocalyptic, and that’s when we were able to acquire ‘Fallout’. I pitched a ‘Star Trek’ RPG at the time, which obviously we didn’t do.” We actually had the ‘Star Trek’ rights at one point and made some games. There was going to be a space game called ‘The 10th Planet’ in 1997. “There’s a game we put out called ‘XCar: Experimental Racing’ that was part of this ‘Traveler’ game. “Believe it or not, Bethesda long ago had the rights to ‘Traveler,’ when I first started in 94. He got as far as creating characters and a title screen for his own interplanetary game when the computer ran out of memory.īethesda has created space-oriented fiction at various times during its existence, Howard recalled. The initial idea for “Starfield” may well have begun when Howard was a teen trying to make games on his Apple II computer. Altman, and whether the release date may still move for the company’s first new game over a decade. In a wide-ranging, hour-long interview, Howard and Cheng spoke about the merger, how Bethesda’s employees operated through the pandemic, the difficult-to-process death of ZeniMax founder Robert A. In addition to being the next major RPG for Bethesda, the game figures to be one of the first major must-play games for Xbox since Microsoft acquired Bethesda’s parent company, ZeniMax Media, for $7.5 billion earlier this year. Howard said its contents were a “mix of processed space food,” probably primarily potato. “It all should feel lived in, even for a ship.” The environment in the ship isn’t fancy, as demonstrated by the curiously packaged Chunks, a kind of MRE, displayed in one of the trailer scenes. Even though it’s science fiction, your mind can sort of draw the line all the way back ,” Howard elaborated. “ knows what all the buttons do on the ships.

starfield washington post

Istvan Pely, the game’s lead artist, dubbed the look of the game “NASA punk,” Howard said.









Starfield washington post